Вечер добрый. Сегодня при запуске игры столкнулся с проблемкой, после окна загрузки вылетает на рабочий стол и отображает консоль с текстом
XJA: v1.5.0.1 win-x86 Dec 25 2014
----- FS_Startup -----
Current search path:
D:\XJedi Academy\base\UAG.TexturesFix.pk3 (12 files)
D:\XJedi Academy\base\UAG.SkinPack.X003.pk3 (24 files)
D:\XJedi Academy\base\UAG.SkinPack.X002.pk3 (113 files)
D:\XJedi Academy\base\UAG.SkinPack.X001.pk3 (88 files)
D:\XJedi Academy\base\UAG.SkinPack.N004.pk3 (40 files)
D:\XJedi Academy\base\UAG.SkinPack.N003.pk3 (47 files)
D:\XJedi Academy\base\UAG.SkinPack.M002.pk3 (38 files)
D:\XJedi Academy\base\UAG.SkinPack.K001.pk3 (61 files)
D:\XJedi Academy\base\UAG.SkinPack.E.pk3 (2336 files)
D:\XJedi Academy\base\UAG.SkinPack.A008.pk3 (53 files)
D:\XJedi Academy\base\UAG.SkinPack.A007.pk3 (101 files)
D:\XJedi Academy\base\UAG.SkinPack.A006.pk3 (38 files)
D:\XJedi Academy\base\UAG.SkinPack.A005.pk3 (42 files)
D:\XJedi Academy\base\UAG.SkinPack.A003.pk3 (69 files)
D:\XJedi Academy\base\UAG.SkinPack.A002.pk3 (38 files)
D:\XJedi Academy\base\UAG.SkinPack.A001.pk3 (60 files)
D:\XJedi Academy\base\UAG.SaberPack.T001.pk3 (17 files)
D:\XJedi Academy\base\UAG.SaberPack.P001.pk3 (32 files)
D:\XJedi Academy\base\UAG.SaberPack.N009.pk3 (17 files)
D:\XJedi Academy\base\UAG.SaberPack.N006.pk3 (13 files)
D:\XJedi Academy\base\UAG.SaberPack.N005.pk3 (20 files)
D:\XJedi Academy\base\UAG.SaberPack.N004.pk3 (14 files)
D:\XJedi Academy\base\UAG.SaberPack.N003.pk3 (25 files)
D:\XJedi Academy\base\UAG.SaberPack.N002.pk3 (14 files)
D:\XJedi Academy\base\UAG.SaberPack.N001.pk3 (22 files)
D:\XJedi Academy\base\UAG.SaberPack.K003.pk3 (17 files)
D:\XJedi Academy\base\UAG.SaberPack.J003.pk3 (19 files)
D:\XJedi Academy\base\UAG.SaberPack.J002.pk3 (9 files)
D:\XJedi Academy\base\UAG.SaberPack.J001.pk3 (78 files)
D:\XJedi Academy\base\UAG.SaberPack.G001.pk3 (18 files)
D:\XJedi Academy\base\UAG.SaberPack.E003.pk3 (8 files)
D:\XJedi Academy\base\UAG.SaberPack.E001.pk3 (11 files)
D:\XJedi Academy\base\UAG.SaberPack.C001.pk3 (44 files)
D:\XJedi Academy\base\UAG.SaberPack.B001.pk3 (22 files)
D:\XJedi Academy\base\UAG.SaberPack.A.zfix.pk3 (3 files)
D:\XJedi Academy\base\UAG.SaberPack.A.pk3 (528 files)
D:\XJedi Academy\base\UAG.SaberLight.pk3 (15 files)
D:\XJedi Academy\base\UAG.ObjPack.Y001.pk3 (18 files)
D:\XJedi Academy\base\UAG.ObjPack.N001.pk3 (6 files)
D:\XJedi Academy\base\UAG.Map.J001.t3home2.pk3 (299 files)
D:\XJedi Academy\base\UAG.Map.H301.Crimea.pk3 (17 files)
D:\XJedi Academy\base\uag.japlus.gla.anims.pk3 (6 files)
D:\XJedi Academy\base\UAG.ExtraMap.BlueIce.Twilight.pk3 (159 files)
D:\XJedi Academy\base\assets2.pk3 (33 files)
D:\XJedi Academy\base\assets0.pk3 (15076 files)
D:\XJedi Academy/base
----------------------
19720 files in pk3 files
execing mpdefault.cfg
couldn't exec jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 210/PCI/SSE2
GL_VERSION: 3.3.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV @ 10845 MHz
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (16.000000 of 16.000000)
Dynamic Glow: disabled
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x4ad8060 dma buffer
No background file.
----------------------
------------------------------------
--- ambient sound initialization ---
Sound memory manager started
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
Failed.
Shutting down OpenGL subsystem
VM_Create on UI failed